Category Archives: Sengoku Jidai

A Korean Expedition

One of my preferences is to fight historical, or near historical, opponents. Having recently played a number of games between Japanese armies of the Sengoku Jidai period it was with anticipation I prepared to face another players well painted Yi Dynasty Koreans (IV/78) army. While I’ve had my Japanese for many years I’ve never used them against the Koreans. Historically the Japanese invasion of Korea occurred in 1592, and therefore is officially outside the period of the DBA rules. However, the later armies are effectively the same as those covered by the rules, excluding an increasing number of arquebus from 1542. As a result only a little historical license must be taken to accommodate an earlier invasion of Korea.

The Koreans in this period have a mix of foot including many armed with long spear. Those of better quality are rated as pikemen while the militia, who are of lesser quality, are rated as horde. These are supported by massed archers, artillery and light troops. The mounted component is numerically significant and comprises both heavy and light cavalry. My own Japanese have a range of options but I selected the ashigaru derivative providing an army whose foot were mostly armed with yari (3Pk), a few archers and of course a solid mass of dismounted samurai. In contrast to the Koreans only a few samurai opted to fight mounted.

The Koreans deployed their army on a plain bordered by two rocky hills which restricted their deployment initially. As expected the infantry was on the centre and right and their mounted concentrated on their left. The Japanese centre comprised the dismounted samurai and the centre was extended on both flanks by ashigaru. Finally, on the Japanese right the token mounted samurai were deployed, their rear ranks bolstered by followers on foot.

The battle began with a rapid Japanese advance which was clearly designed to restrict the Korean mounted deployment. The Koreans ignored this pushing their mounted to their left, arguably dangerously, as can be seen above. On the Korean right a rocky hill was secured by archers and light infantry, as can be seen below.

Soon, the Korean light troops were thrown even further forward, unwisely, to pin the Japanese left. While the Korean light infantry were quickly overcome the Korean archers, some on the hill and others on the flat, were more resolute. Indeed, Korean archery continually harassed the Japanese ashigaru who were unable or unwilling to engage, suffered heavy casualties.

The Japanese right pressed forward with the intent of slowly driving the Korean mounted, to their front, back. The ashigaru, armed with yari (3Pk) had the advantage and it was hoped that eventually the Korean horse would be pushed back and caught between the rocky hill to their rear and the Japanese. Instead, the battle swung back and forward inconclusively.

The Japanese centre meanwhile was disrupted by Korean artillery fire. An assortment of carts equipped with rockets being particularly effective in disrupting the dismounted samurai.

Eventually, on the Japanese left, a body of ashigaru flanked the Korean positions on the rocky hill on the Korean right and attacked the Korean main line from the flank. Simultaneously the Japanese samurai advanced in the centre engaging Korean spear and artillery. The Korean militia fought determinedly, pushing the ashigaru opposite back. The samurai, fighting the massed regular spear armed foot (4Pk) were more evenly matched.

Meanwhile, the battle on the Japanese right continued inconclusively.

While the battle on the Japanese right continued inconclusively, above, a decision in the centre was approaching. Eventually the Korean artillery was overcome and aa a result the samurai swirled on to the open flank of the Korean spear. Attacked from the front and flank the Korean pike were overcome.

With this massive rupture of the centre, Korean resolve collapsed. The army, including the relatively organised mounted component, fled the field.

The game was fascinating and despite only having 12 elements in each army lasted over 90 minutes. The final result was a 4-3 Japanese win with the Japanese only recovering from a losing situation in the last few turns. I’m certainly looking forward to a rematch.

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Chariot, Spear and Yari

After an extremely busy six months it has been enjoyable to return to some more regular DBA gaming. In fact the last couple of weeks I’ve managed a swathe of games against several locals.

Clashes between historical matched opponents have dominated especially between my recently rebased and “Purple Compliant” Post Mongol Samurai and Jim’s own new Japanese army. These games covering the Sengoku jidai period have been particularly interesting as they have allowed me to experiment with town militia (7Hd) and a seated commander (CP).

These troop types have been supplemented by the normal ashigaru armed with yari, bow and Samurai including some mounted (6Cv). Then of course their are the sohei warrior monks (3Bd). 

This has been supplemented by a Biblical encounter between Kassite Babylonian and Syro-Canaanite, with both armies being supplied by my Andrew. I have only a scattering of Section I armies but the game has certainly rekindled my interest in the Chariot period.

Most recently four of us gathered last night for a three rounds of games with a mix of armies being deployed. Early and Later Carthaginians, Celtiberians, Gauls, Galatians and a Macedonian Successor under the redoubtable Pyrrhus all made a showing. This was supplemented by two Early Mycenaean armies, to ensure the Chariot theme continued.

Above, my Later Carthaginians clash with Robin’s Celtiberians. While it was Robin’s first game of DBA 3.0 his army made short work of my Carthaginians. Below, the Celtiberians clash in their second game against Andrew’s Gauls. In this encounter they weren’t so successful!

The Gallic conquest was itself short lived when they encountered the Carthaginians, actually Early Carthaginians (I/61b) for some variety.

Below, a close up view of the Gauls. The initial Gallic attack was driven back, with the loss of their commander. With their aggressive tendencies checked the Gallic foot seemed happier to hold the high ground while the Gallic mounted tried, unsuccessfully, to counter the Punic mounted.

Below, a photo of the clash between the Mycenaean states. One army is from Andrew’s collection, but commanded by Alastair, while the other is from Robin’s collection.

An enjoyable couple of weeks with some long overdue weeknight DBA. Now, where is that paint brush…