Empire – Rules Summary

In my previous post I outlined the general campaign and player states. I thought it worth now explaining briefly the turn sequence and mechanics. Before I do it is worth stating the aim of the campaign is to produce DBA games and not to become bogged down in campaign rules.

During the course of a campaign turn each of the major states will normally be able to make a single offensive in random order. The campaign turn progresses in the following sequence:

  • Revolt by a province is determined;
  • A state with a great captain, if there is one that turn, conducts all its offensives and resolves battles;
  • Each remaining player state, selected at random, makes an offensive and a battle is resolved.

It’s important to note that offensives are not simultaneous, but sequential.

Revolts are determined by a die roll and they impact most provinces either resulting as a full scale revolt, or in some cases a regime change. A maximum of one province can revolt each campaign turn, which is ten years. The impact of a revolt is the province is no longer controlled by a major state and an offensive needs to be recaptured, assuming the major state can and wishes to. While revolts can occasionally trigger a special event the normal impact is that large empires spend more time suppressing revolts than conducting offensives.

Each player state can normally launch one offensive per campaign turn and the order is randomly selected until all player states have conducted an offensive. To launch an offensive you must have a block of three provinces, or a smaller number which includes your home province. An offensive by a sea route may be disrupted but otherwise, like offensives by land routes, a battle will be fought using DBA.

There are exceptions to the one offensive per campaign turn. Offensives by great captains, which for our campaign are Hannibal and Scipio allow five offensives in a single campaign turn. These are made one at a time and always before other players. In addition some major states are limited in resources and may only be significantly active for a period of the campaign.

Given that each campaign turn represents ten years there are no sieges. Instead result of a battle, modified by some factors which can change between turns, determines if province being captured or the offensive is driven back. Given the sequential nature of campaign movement occasionally two battles may be fought in a single province during one turn. No casualties are recorded and each battle involves a 12 element DBA army.

There are of course some more detailed rules. However, I hope this short summary will help explain the basic mechanics and help place the battles in context.

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