In my previous post I outlined the general campaign and player states. I thought it worth now explaining briefly the turn sequence and mechanics. Before I do it is worth stating the aim of the campaign is to produce DBA games and not to become bogged down in campaign rules.
During the course of a campaign turn each of the six player states will be able to make a single offensive in random order. The campaign turn progresses in the following sequence:
- Revolt by a province is determined;
- A player with a great captain, if there is one that turn, conducts his offensives and resolves battles;
- Each remaining player state, selected at random, makes his offensive and a battle is resolved.
It’s important to note that offensives are not simultaneous, but sequential.
Revolts are determined by a die roll and they impact provinces that are not homeland provinces. A maximum of one province can revolt each campaign turn, which is ten years. The impact of a revolt is the province is no longer player controlled and an offensive needs to be recaptured, assuming the player wishes to. While revolts can occasionally trigger a special event the normal impact is that large empires spend more time suppressing revolts than conducting offensives.
Each player state can normally launch one offensive per campaign turn and the order is randomly selected until all player states have conducted an offensive. To launch an offensive you must have a block of three provinces, or a smaller number which includes your home province. The exception is offensives by great captains, which for our campaign are Hannibal and Scipio. In certain campaign turns they can launch five offensives which are made one at a time and always before other players.
An offensive by a sea route may be disrupted but otherwise, like offensives by land routes, a battle will be fought using DBA. There are no sieges. The result of this battle, modified by some factors which can change between turns, results in the province being captured or the offensive being driven back. No casualties are recorded and each battle involves a 12 element DBA army.
There are some other more detailed rules but I hope this short summary will help explain the basic mechanics and help place the battles in context.